	-=Diablo 1 Items, Prefixes & Suffixes by CS=-

Note: only "of the ages" items should be indestructible. Unique items can be
indestructible too, but only if it's written in their unique abilities list.

# - Bad items, can only be found in the Dungeon
* - Can be bought from Wirt (you cannot find these)
qlvl - quality level of base items, prefixes, suffixes or unique items

ITEM PREFIXES

Lightning: lightning hit damage 1-10 for bows, 2-20 for other weapons (qlvl X)
Flaming: fire hit damage 1-10 (qlvl X)

Bountiful: triple charges (qlvl X)
Plentiful: double charges (qlvl X)

Arch-Angel's: adds 2 levels to all known spells (qlvl X)
Angel's: adds 1 level to all known spells (qlvl X)

Hydra's: 81-100 to mana (missing prefix, qlvl x)
Wyrm's: 61-80 to mana (missing prefix, qlvl x)
Dragon's: 51-60 to mana (qlvl X)
Drake's: 41-50 to mana (qlvl X)
Serpent's: 30-40 to mana (qlvl X)
Snake's: 21-30 to mana (qlvl X)
Raven's: 15-20 to mana (qlvl X)
Spider's: 10-15 to mana (qlvl X)

# Frog's: -10-1, negative mana (qlvl X)
# Hyena's: -25-11, negative mana (qlvl X)

Emerald: resist all 41-50% (qlvl X)
Obsidian: resist all 31-40% (qlvl X)
Jade: resist all 21-30% (qlvl X)
Amber: resist all 16-20% (qlvl X)
Topaz: resist all 10-15% (qlvl X)

Diamond: resist magic 51-60% (qlvl X)
Crystal: resist magic 41-50% (qlvl X)
Ivory: resist magic 31-40% (qlvl X)
Pearl: resist magic 21-30% (qlvl X)
White: resist magic 10-20% (qlvl X)

Sapphire: resist lightning 51-60% (qlvl X)
Cobalt: resist lightning 41-50% (qlvl X)
Lapis: resist lightning 31-40% (qlvl X)
Azure: resist lightning 21-30% (qlvl X)
Blue: resist lightning 10-20% (qlvl X)

Ruby: resist fire 51-60% (qlvl X)
Garnet: resist fire 41-50% (qlvl X)
Crimson: resist fire 21-40% (qlvl X)
Red: resist fire 10-20% (qlvl X)

* Godly: 171-200% armor (qlvl X)
* Holy: 151-170% armor (qlvl X)
Awesome: 131-150% armor (qlvl X)
Saintly: 111-130% armor (qlvl X)
Blessed: 91-110% armor (qlvl X)
Glorious: 71-90% armor (qlvl X)
Valiant: 56-70% armor (qlvl X)
Grand: 41-55% armor (qlvl X)
Strong: 31-40% armor (qlvl X)
Fine: 20-30% armor (qlvl X)

# Rusted: -50-25, negative % to armor (qlvl X)
# Vulnerable: -100-51, negative % to armor (qlvl X)

King's: 76-100% to hit, 151-175% damage (qlvl X)
* Champion's: 51-75% to hit, 126%-150% damage (qlvl X)
Master's: 41-50% to hit, 111-125% damage (qlvl X)
Knight's: 31-40% to hit, 96-110% damage (qlvl X)
Lord's: 21-30% to hit, 81-95% damage (qlvl X)
Soldier's: 16-20% to hit, 66-80% damage (qlvl X)
Warrior's: 11-15% to hit, 51-65% damage (qlvl X)
Fine: 6-10% to hit, 36-50% damage (qlvl X)
Sharp: 1-5% to hit, 20-35% damage (treated as a cursed prefix, qlvl X)

# Dull: -5-1% to hit, -45-25% damage, negative hit & damage (qlvl X)
# Clumsy: -10-6% to hit, -75-50% damage, negative hit & damage (qlvl X)

* Merciless: 151-175% damage (qlvl X)
* Ruthless: 126-150% damage (qlvl X)
Savage: 111-125% damage (qlvl X)
Massive: 96-110% damage (qlvl X)
Brutal: 81-95% damage (qlvl X)
Vicious: 66-80% damage (qlvl X)
Heavy: 51-65% damage (qlvl X)
Deadly: 36-50% damage (qlvl X)
Jagged: 20-35% damage (qlvl X)

# Weak: -45-25% damage, negative damage (qlvl X)
# Bent: -75-50% damage, negative damage (qlvl X)
# Useless: -100% damage, negative damage (qlvl X)

* Strange: 101-150% to hit (qlvl X)
* Weird: 81-100% to hit (qlvl X)
Meteoric: 61-80% to hit (qlvl X)
Mithril: 41-60% to hit (qlvl X)
Platinum: 31-40% to hit (qlvl X)
Gold: 21-30% to hit (qlvl X)
Silver: 16-20% to hit (qlvl X)
Steel: 11-15% to hit (qlvl X)
Iron: 6-10% to hit (qlvl X)
Bronze: 1-5% to hit (qlvl X)

# Brass: -5-1% to hit, negative hit (qlvl X)
# Tin: -10-6% to hit, negative hit (qlvl X)

ITEM SUFFIXES

harmony: fastest hit recovery (qlvl X)
stability: faster hit recovery (qlvl X)
balance: fast hit recovery (qlvl X)

haste: fastest attack (qlvl X)
speed: faster attack (qlvl X)
swiftness: fast attack (qlvl X)
readiness: quick attack (has actually no effect, qlvl X)

bashing: 8-24, 75%, damages target's armor (qlvl X)
puncturing: 4-12, 50%, damages target's armor (qlvl X)
piercing: 2-6, 25%, damages target's armor (qlvl X)

blood: hit steals 5% of your life from enemy (can't be bought from Wirt, qlvl X)
the leech: hit steals 3% of your life from enemy (qlvl X)

vampires: hit steals 5% of your mana from enemy (can't be bought from Wirt, qlvl X)
the bat: hit steals 3% of your mana from enemy (qlvl X)

the bear: knocks target back (qlvl X)

blocking: fast block (qlvl X)

thieves: absorbs half trap damage (qlvl X)

# corruption: user loses all mana (qlvl X)

thorns: the attacker takes 1-3 damage (qlvl X)

* thunder: lightning hit damage 1-20 (qlvl X)
lightning: lightning hit damage 1-10 for bows, 2-20 for other weapons (qlvl X)
shock: lightning hit damage 1-6 (qlvl X)

* burning: fire hit damage 1-16 (qlvl X)
fire: fire hit damage 1-6 (qlvl X)
flame: fire hit damage 1-3 (qlvl X)

radiance: 40% light radius (qlvl X)
light: 20% light radius (qlvl X)

# the night: -40% light radius (qlvl X)
# the dark: -20% light radius (qlvl X)

the ages: indestructible item (qlvl X)

structure: 101-200, high durability (qlvl X)
craftsmanship: 51-100, high durability (qlvl X)
sturdiness: 26-75, high durability (qlvl X)
plenty: 100, high durability (bows only, qlvl X)
many: 200, high durability (bows only, qlvl X)

brittleness: -26-75, decreased durability (qlvl X)
fragility: =1, decreased durability (qlvl X)

* the whale: 81-100 hit points (qlvl X)
* the mammoth: 61-80 hit points (qlvl X)
the lion: 51-60 hit points (qlvl X)
the tiger: 41-50 hit points (qlvl X)
the wolf: 30-40 hit points (qlvl X)
the eagle: 21-30 hit points (qlvl X)
the jaguar: 16-20 hit points (qlvl X)
the fox: 10-15 hit points (qlvl X)

# the jackal: -10-1, negative hit points (qlvl X)
# the vulture: -25-11, negative hit points (qlvl X)

the zodiac: 16-20 to all stats (qlvl X)
the heavens: 12-15 to all stats (qlvl X)
the stars: 8-11 to all stats (qlvl X)
the moon: 4-7 to all stats (qlvl X)
the sky: 1-3 to all stats (qlvl X)

# the pit: -5-1, negative points to all stats (qlvl X)
# trouble: -10-6, negative points to all stats (qlvl X)

life: 21-30 to vitality (qlvl X)
vigor: 16-20 to vitality (qlvl X)
vim: 11-15 to vitality (qlvl X)
zest: 6-10 to vitality (qlvl X)
vitality: 1-5 to vitality (qlvl X)

# disease: -5-1, negative points to vitality (qlvl X)
# illness: -10-6, negative points to vitality (qlvl X)

wizardry: 21-30 to magic (qlvl X)
sorcery: 16-20 to magic (qlvl X)
brilliance: 11-15 to magic (qlvl X)
the mind: 6-10 to magic (qlvl X)
magic: 1-5 to magic (qlvl X)

# dyslexia: -5-1, negative points to magic (qlvl X)
# the fool: -6-10, negative points to magic (qlvl X)

perfection: 21-30 to dexterity (qlvl X)
precision: 16-20 to dexterity (qlvl X)
accuracy: 11-15 to dexterity (qlvl X)
skill: 6-10 to dexterity (qlvl X)
dexterity: 1-5 to dexterity (qlvl X)

# atrophy: -5-1, negative points to dexterity (qlvl X)
# paralysis: -6-10, negative points to dexterity (qlvl X)

titans: 21-30 to strength (qlvl X)
giants: 16-20 to strength (qlvl X)
power: 11-15 to strength (qlvl X)
might: 6-10 to strength (qlvl X)
strength: 1-5 to strength (qlvl X)

# weakness: -5-1, negative points to strength (qlvl X)
# frailty: -10-6, negative points to strength (qlvl X)

* osmosis: -6 or -5 damage from enemies (qlvl X)
deflection: -4 damage from enemies (qlvl X)
absorption: -3 damage from enemies (qlvl X)
protection: -2 damage from enemies (qlvl X)
health: -1 damage from enemies (qlvl X)

# tears: +1 damage from enemies (qlvl X)
# pain: +4 +2 damage from enemies (qlvl X)

* slaughter: 17-20 points to damage (qlvl X)
* carnage: 13-16 points to damage (qlvl X)
gore: 9-12 points to damage (qlvl X)
slaying: 6-8 points to damage (qlvl X)
maiming: 3-5 points to damage (qlvl X)
quality: 1-2 points to damage (qlvl X)

MISSING SPECIAL ABILITIES

Deadly heal
Add 10% of mana to armor (exists in Hellfire)
Add armor class to life (exists in Hellfire)
Always see with Infravision spell
Hit monster doesn't heal
You can't heal

ITEMS DURABILITY

Amulet: 0 (item quality level X)
Axe: 32 (item quality level X)
Bastard Sword: 60 (item quality level X)
Battle Axe: 60 (item quality level X)
Blade: 30 (item quality level X)
Breast Plate: 80 (item quality level X)
Broad Axe: 50 (item quality level X)
Broad Sword: 50 (item quality level X)
Buckler: 16 (item quality level X)
Cap: 15 (item quality level X)
Cape: 12 (item quality level X)
Chain Mail: 55 (item quality level X)
Claymore: 36 (item quality level X)
Cloak: 18 (item quality level X)
Club: 20 (item quality level X)
Composite Bow: 45 (item quality level X)
Composite Staff: 45 (item quality level X)
Crown: 40 (item quality level X)
Dagger: 16 (item quality level X)
Falchion: 20 (item quality level X)
Field Plate: 80 (item quality level X)
Flail: 36 (item quality level X)
Full Helm: 35 (item quality level X)
Full Plate Mail: 90 (item quality level X)
Gothic Plate: 100 (item quality level X)
Gothic Shield: 60 (item quality level X)
Great Axe: 75 (item quality level X)
Great Helm: 60 (item quality level X)
Great Sword: 100 (item quality level X)
Hard Leather Armor: 40 (item quality level X)
Helm: 30 (item quality level X)
Hunter's Bow: 40 (item quality level X)
Kite Shield: 40 (item quality level X)
Large Axe: 40 (item quality level X)
Large Shield: 32 (item quality level X)

Leather Armor: 35 (item quality level X)
Long Battle Bow: 50 (item quality level X)
Long Bow: 35 (item quality level X)
Long Staff: 35 (item quality level X)
Long Sword: 40 (item quality level X)
Long War Bow: 60 (item quality level X)
Mace: 32 (item quality level X)
Maul: 50 (item quality level X)
Morning Star: 40 (item quality level X)
Plate Mail: 75 (item quality level X)
Quarter Staff: 55 (item quality level X)
Quilted Armor: 30 (item quality level X)
Rags: 6 (item quality level X)
Ring: 0 (item quality level X)
Ring Mail: 50 (item quality level X)
Robe: 24 (item quality level X)
Sabre: 45 (item quality level X)
Scale Mail: 60 (item quality level X)
Scimitar: 28 (item quality level X)
Short Battle Bow: 45 (item quality level X)
Short Bow: 30 (item quality level X)
Short Staff: 25 (item quality level X)
Short Sword: 24 (item quality level X)
Short War Bow: 55 (item quality level X)
Skull Cap: 20 (item quality level X)
Small Axe: 24 (item quality level X)
Small Shield: 24 (item quality level X)
Spiked Club: 20 (item quality level X)
Splint Mail: 65 (item quality level X)
Studded Leather Armor: 45 (item quality level X)
Tower Shield: 50 (item quality level X)
Two-Handed Sword: 75 (item quality level X)
War Hammer: 50 (item quality level X)
War Staff: 75 (item quality level X)

UNIQUE ITEMS

Ring of Engagement (qlvl X)
Constricting Ring (qlvl X)
The Bleeder (qlvl X, dropped after Constricting Ring in Single Player, unobtainable on Normal difficulty)
Ring of Regha (qlvl X, dropped after The Bleeder in Single Player, unobtainable on Normal difficulty)
Bramble (Single Player item, qlvl X, dropped after Ring of Regha, unfindable in Multi Player)
Stormshield (qlvl X, 2 types: 60 strength & 80 strength requirement)
Holy Defender (qlvl X)
Blackoak Shield (qlvl X)
Dragon's Breach (qlvl X)
Split Skull Shield (qlvl X)
The Deflector (Single Player item, qlvl X, dropped after Split Skull Shield, unfindable in Multi Player)
Demonspike Coat (qlvl X)
Naj's Light Plate (qlvl X, different Armor Class, from 45 to 50)
Nightscape (qlvl X)
Scavenger Carapace (qlvl X, negative Armor Class, from -6 to -10)
Sparking Mail (qlvl X)
Wisdom's Wrap (qlvl X)
Leather of Aut (qlvl X)
The Rainbow Cloak (qlvl X)
The Gladiator's Bane (qlvl X)
Torn Flesh of Souls (qlvl X)
Royal Circlet (qlvl X)
Gotterdamerung (qlvl X)
Fool's Crest (qlvl X)
OverLord's Helm (qlvl X)
Thinking Cap (qlvl X)
Helm of Sprits (qlvl X, unobtainable on Normal difficulty)
Rod of Onan (qlvl X)
Mindcry (qlvl X)
Naj's Puzzler (qlvl X)
The Protector (qlvl X)
Thundercall (qlvl X)
Gleamsong (qlvl X)
Storm Spire (qlvl X)
Immolator (qlvl X)
Staff of Shadows (qlvl X, unobtainable on Normal difficulty)
Dreamflange (qlvl X)
Schaefer's Hammer (qlvl X)
The Cranium Basher (qlvl X)
Gnarled Root (qlvl X, 2 types)
Baranar's Star (qlvl X)
The Celestial Star (qlvl X)
Civerb's Cudgel (qlvl X)
Hammer of Jholm (qlvl X)
Crackrust (Single Player item, qlvl X, dropped after Civerb's Cudgel, unfindable in Multi Player)
Messerschmidt's Reaver (qlvl X)
Hellslayer (qlvl X)
Aguinara's Hatchet (qlvl X)
Stonecleaver (qlvl X)
Wicked Axe (qlvl X)
The Celestial Axe (qlvl X)
BloodSlayer (qlvl X, unobtainable on Normal difficulty)
Sharp Beak (qlvl X, unobtainable on Normal difficulty)
The Mangler (Single Player item, qlvl X, dropped after BloodSlayer, unfindable in Multi Player)
The Grandfather (qlvl X)
The Grizzly (qlvl X)
Doombringer (qlvl X)
Inferno (qlvl X)
The Falcon's Talon (qlvl X)
Lightsabre (qlvl X)
Wizardspike (qlvl X)
Shadowhawk (qlvl X)
The Bonesaw (qlvl X)
The Executioner's Blade (qlvl X)
Ice Shank (qlvl X)
Gibbous Moon (qlvl X, unobtainable on Normal difficulty)
Black Razor (qlvl X)
Gryphons Claw (qlvl X)
The Defender (qlvl X)
Gonnagal's Dirk (Single Player item, qlvl X, dropped after Black Razor, unfindable in Multi Player)
Eaglehorn (qlvl X)
Windforce (qlvl X)
Fleshstinger (qlvl X)
Flamedart (qlvl X)
The Blackoak Bow (qlvl X)
Bow of the Dead (qlvl X)
Deadly Hunter (qlvl X, unobtainable on Normal difficulty)
The Celestial Bow (qlvl X, unobtainable on Normal difficulty)
The Needler (qlvl X)
The Rift Bow (qlvl X)

A few words on how to find Gonnagal's Dirk and other missing uniques:
These items can be found in Single Player, but only if another unique item
of the same item type & quality level has already dropped. For example, The Mangler
requires Bloodslayer to be dropped first (see Jarulf's Diablo Guide for further info).

The quickest way to get these items is by applying the following alterations:

start v1.09 Increase Magical Drops
#Converted By Artemis`Entreri On May 17, 2001
422196 75 eb
end

start v1.09 Increase Unique Drops
#Converted By Artemis`Entreri On May 17, 2001
42225d 04 00
end

It's worth to know that these 5 uniques are unpermanent in the form
the game drops them (it means they can only exist as combo items).

SINGLE PLAYER STUFF

The Butcher's Cleaver
Staff of Lazarus
Lightforge (Tremain, an excluded character, was supposed to give it; dropped after Crackrust)
Griswold's Edge
Arkaine's Valor
Blood Stone
Spectral Elixir
Fungal Tome
Brain
Black Mushroom
Anvil of Fury
Golden Elixir
Veil of Steel
Harlequin Crest
Tavern Sign
Ring of Truth
Optic Amulet
Magic Rock
Empyrean Band
The Undead Crown
Map of the Stars

A bit about Map of the Stars...
I saw some people asking if it has any use. The answer is that it was supposed
to, but it doesn't. It was removed from the game before version 1.00 release.

This text is taken from Diablo.exe (Cain was supposed to tell that):

The evil that you move against is the dark Lord of Terror - known to mortal men
as Diablo. It was he who was imprisoned within the Labyrinth many centuries ago.
The Map that you hold now was created ages ago to mark the time when Diablo
would rise again from his imprisonment. When the two stars on that map align,
Diablo will be at the height of his power. He will be all but invincible...
You are now in a race against time, my friend! Find Diablo and destroy him
before the stars align, for we may never have a chance to rid the world of his
evil again!
 